AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Latin America - Q1 2024
In Q1 2024, the top 5 anime games on Android in Latin America showed varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2024, the top 5 anime games on Android in Latin America exhibited diverse trends in weekly downloads, revenue, and active users. Here's an in-depth look at their performance:
DRAGON BALL LEGENDS saw a significant start with weekly downloads peaking at 190K in early January and experiencing fluctuations throughout the quarter, ending at around 185K. The game's weekly revenue began strong at approximately $79K and saw a gradual decline, with a minor resurgence in late February, closing the quarter at about $30K. Active users started at 1.28M, dipped to a low of 980K in early February, but rebounded to 1.12M by the end of March.
One Punch Man World launched in late January, initially drawing 269K downloads. However, weekly downloads decreased to 36K by the end of March. Revenue saw an initial spike to $24K in early February but declined steadily, closing at just under $1K. Active users followed a similar trend, starting at 255K and dropping to 101K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE showcased a fluctuating download pattern, beginning with 145K in early January, dipping mid-quarter, and then recovering to 73K by late March. Revenue showed a peak of $25K in the first week, with a notable drop in early February, and a slight recovery to $9K by the end of March. Active user numbers started at 281K, saw a mid-quarter peak of 259K, and ended at 220K.
ONE PIECE Bounty Rush experienced steady performance with weekly downloads starting at 125K, dipping mid-quarter, and fluctuating to end at 34K. Revenue was relatively stable, peaking at $21K in late January, and closing at $8K. Active users began at 204K, with a small decline to 141K by the end of March.
CAPTAIN TSUBASA: ACE had a consistent download pattern, starting at 77K and ending at 39K. Weekly revenue remained modest, peaking at $3.6K in mid-January and closing at $2.8K in late March. Active users showed a steady increase from 181K to 261K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.